![]() Fixed issues with the deactivation of the AI.Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only).Medics now have the Caduceus Reactor upgrade. ![]() Added a missing Battlecruiser on the third platform.Marines and Firebats trained at Duran's barracks now have Confederate colors and decals.Expanded playable map area and moved Duran's base slightly to the east.Adjusted the resources in Vespene Geysers, and mineral fields in rare cases.Pre-placed units are now counted in score screens.Activating the Temple now results in faster and stronger enemy attacks.Minor layout changes along the southern map border and the area north of Zeratul's starting base.The AI now begins with 1/1 upgrades, as in the original map.Slightly expanded playable map area to the south - all mineral fields now within playable map area.Slightly expanded playable map area in each direction.unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description.Added ramp to northwest Power Generator platform.Fixed a potential issue which would cause the AI to activate at map initialization.Fixed an issue with Missile Turrets during the intro.Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely.Intro music track now plays all the way.Expanded playable map area to the north, changed starting location.Fixed an issue where attacking the Cerebrates would freeze the game.Rescued Raiders now retain their decals.Zerg units can no longer accidentally be "rescued" by the player.Layout changes, the map now resembles the original more closely.Campaign overhauled, updated to SCMRmod.Adjusted some enemy attacks slightly, due to AI improvements.Decreased the amount of Vespene in some Geysers.Tweaked the amount of available resources according to the original map.Fixed an issue with Arbiters and Arbiter Tribunals.Kerrigan can no longer die during the ending cutscene.Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements.Decreased the amount of Vespene in Geysers according to the original map.Doors now close properly at a certain point in the mission.Defense Turrets now detect cloaked units.Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode.Difficulty slightly increased on Hard difficulty.Pneumatized Carapace upgrade is no longer available.The Young Chrysalis is no longer invulnerable.Players now have the option to play the campaign without Lurkers available.Protoss and Zerg units are now hostile towards one another.Unloading troops from a Dropship no longer rallies them to a certain point in the starting base.Slightly decreased time between attack waves after one enemy is defeated.The northwest expansion now has room for a Command Center.The Supply Depots at the expansion no longer block a Command Center.Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change).Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change).All doors now play a sound effect when opened.The installation now has a visible roof in third person mode.Weakened the final enemy attack on easy/medium difficulty.Decreased starting minerals from 150 to 40 (as in the original map).Fixed Continue Campaign button in the score screen.Victory dialog can no longer play twice.Players now have the option to play the campaign without Medics available.Number of Medics used in enemy attacks decreased.New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream.Some map-specific changes Episode 1 - Rebel Yell Cutscenes now always play at normal game speed or slower.Most cutscenes edited, many cutscenes reworked.Narrative text screens standardized, changed to high-res font similar to the original.Player decals updated, other textures added.Updated terrain for each map, a lot of detail added.Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed.Edited epilogues at the end of each campaign.The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission.Terran characters' portraits now have talking animations.Certain things such as default game speed, difficulty level etc.Other gameplay/miscellaneous improvements Enemies apply more upgrades in certain maps. ![]() ![]()
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